gpu-curtains
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    Interface BindGroupInputs

    Uniforms and storages bind group inputs.

    interface BindGroupInputs {
        uniforms?: ReadOnlyInputBindings;
        storages?: ReadWriteInputBindings;
        bindings?: BindGroupBindingElement[];
    }

    Hierarchy (View Summary)

    Index

    Properties

    Uniforms input to pass to a BindGroup.

    Read only or read/write storages input to pass to a BindGroup.

    Array of already created bindings (buffers, texture, etc.) to pass to this BindGroup.