Uniforms and storages bind group inputs.

interface BindGroupInputs {
    uniforms?: ReadOnlyInputBindings;
    storages?: ReadWriteInputBindings;
    bindings?: BindGroupBindingElement[];
}

Hierarchy (View Summary)

Properties

Uniforms input to pass to a BindGroup.

Read only or read/write storages input to pass to a BindGroup.

Array of already created bindings (buffers, texture, etc.) to pass to this BindGroup.