Uniforms and storages bind group inputs

interface BindGroupInputs {
    uniforms?: ReadOnlyInputBindings;
    storages?: ReadWriteInputBindings;
    bindings?: BindGroupBindingElement[];
}

Hierarchy (view full)

Properties

uniforms input to pass to a BindGroup

read only or read/write storages input to pass to a BindGroup

array of already created bindings (buffers, texture, etc.) to pass to this BindGroup