An object defining all possible BindGroup class instancing parameters.

interface BindGroupParams {
    uniforms?: ReadOnlyInputBindings;
    storages?: ReadWriteInputBindings;
    bindings?: BindGroupBindingElement[];
    label?: string;
    index?: number;
}

Hierarchy (View Summary)

Properties

Uniforms input to pass to a BindGroup.

Read only or read/write storages input to pass to a BindGroup.

Array of already created bindings (buffers, texture, etc.) to pass to this BindGroup.

label?: string

BindGroup label.

index?: number

BindGroup index (used to generate shader code).