An object defining all possible BindGroup class instancing parameters.
Optional
Uniforms input to pass to a BindGroup.
Read only or read/write storages input to pass to a BindGroup.
Array of already created bindings (buffers, texture, etc.) to pass to this BindGroup.
BindGroup label.
BindGroup index (used to generate shader code).
An object defining all possible BindGroup class instancing parameters.