Optional
texturesarray of textures to add to a TextureBindGroup
Optional
samplersarray of Sampler to add to a TextureBindGroup
Optional
uniformsuniforms input to pass to a BindGroup
Optional
storagesread only or read/write storages input to pass to a BindGroup
Optional
bindingsOptional
labelBindGroup label
Optional
indexBindGroup index (used to generate shader code)
An object defining all possible TextureBindGroup class instancing parameters