Optional
texturesarray of textures to add to a TextureBindGroup
Optional
samplersarray of Sampler to add to a TextureBindGroup
Optional
uniformsUniforms input to pass to a BindGroup.
Optional
storagesRead only or read/write storages input to pass to a BindGroup.
Optional
bindingsOptional
labelBindGroup label.
Optional
indexBindGroup index (used to generate shader code).
An object defining all possible TextureBindGroup class instancing parameters