Optionaltexturesarray of textures to add to a TextureBindGroup
Optionalsamplersarray of Sampler to add to a TextureBindGroup
OptionaluniformsUniforms input to pass to a BindGroup.
OptionalstoragesRead only or read/write storages input to pass to a BindGroup.
OptionalbindingsOptionallabelBindGroup label.
OptionalindexBindGroup index (used to generate shader code).
An object defining all possible TextureBindGroup class instancing parameters