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    Used by RenderTarget and the Renderer to render to one or multiple view textures (and optionally a depth texture), using a specific GPURenderPassDescriptor.

    Index

    Constructors

    Properties

    renderer: Renderer

    Renderer used by this RenderPass.

    type: string

    The type of the RenderPass.

    uuid: string

    The universal unique id of this RenderPass.

    Options used to create this RenderPass.

    depthTexture: Texture

    Depth Texture to use with this RenderPass if it should handle depth .

    viewTextures: Texture[]

    Array of Texture used for this RenderPass color attachments view textures.

    resolveTargets: Texture[]

    Array of Texture used for this RenderPass color attachments resolve textures.

    descriptor: GPURenderPassDescriptor

    Viewport to set to the GPURenderPassEncoder if any.

    scissorRect: RectBBox

    Scissor RectBBox to use for scissors if any.

    Accessors

    Methods