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    Utility to handle indirect drawing.

    Create a buffer, fill it with all the added geometries attributes and tell all the geometries to start using this buffer for indirect drawing.

    const geometry = new Geometry()

    // assuming 'renderer' is a valid renderer or curtains instance
    const indirectBuffer = new IndirectBuffer(renderer, {
    label: 'Custom indirect buffer',
    geometries: [geometry]
    })

    // if every geometries have been added, create the buffer.
    indirectBuffer.create()

    // from now on, any Mesh using 'geometry' as geometry will be rendered using indirect drawing.
    Index

    Constructors

    Properties

    type: string

    The type of the IndirectBuffer.

    renderer: Renderer

    The Renderer used to create this IndirectBuffer.

    uuid: string

    The universal unique id of this IndirectBuffer.

    Options used to create this IndirectBuffer.

    geometries: Map<string, Geometry | IndexedGeometry>

    Map of Geometry or IndexedGeometry that will use this IndirectBuffer.

    buffer: Buffer

    The Buffer that will hold the geometries attributes.

    Accessors

    Methods

    • Get the byte offset in the buffer at a given index.

      Parameters

      • index: number = 0

        Index to get the byte offset from.

      Returns number

      • Byte offset in the buffer at a given index.