Get the vertex shader WGSL output struct content from the given Geometry. Pass all Geometry attributes, plus eventual bitangent (vec3f) if tangent attribute is defined, and viewDirection (vec3f), worldPosition (vec3f), modelPosition (vec3f) and modelScale (vec3f).
Get the vertex shader WGSL output struct content from the given Geometry. Pass all Geometry attributes, plus eventual
bitangent(vec3f) iftangentattribute is defined, andviewDirection(vec3f),worldPosition(vec3f),modelPosition(vec3f) andmodelScale(vec3f).