OptionalbindingsArray of BufferBinding used to create the vertex shader. Typical BufferBinding used are instances, and the ones that include morphTarget or skin in their name properties.
Geometry used to create the vertex shader. Will use the vertexBuffers and instancesCount properties.
OptionalchunksAdditional WGSL chunks to add to the shader.
OptionaladditionalOptional additional varyings to pass from the vertex shader to the fragment shader.
Defines the parameters used to create the vertex shader.