Optional
bindingsArray of BufferBinding used to create the vertex shader. Typical BufferBinding used are instances
, and the ones that include morphTarget
or skin
in their name
properties.
Geometry used to create the vertex shader. Will use the vertexBuffers and instancesCount properties.
Optional
chunksAdditional WGSL chunks to add to the shader.
Optional
additionalOptional additional varyings to pass from the vertex shader to the fragment shader.
Defines the parameters used to create the vertex shader.