Defines the base parameters used to create the vertex shader.

interface VertexShaderInputBaseParams {
    bindings?: BufferBinding[];
    geometry: Geometry;
}

Hierarchy (View Summary)

Properties

Properties

bindings?: BufferBinding[]

Array of BufferBinding used to create the vertex shader. Typical BufferBinding used are instances, and the ones that include morphTarget or skin in their name properties.

geometry: Geometry

Geometry used to create the vertex shader. Will use the vertexBuffers and instancesCount properties.