gpu-curtains
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    Defines the base parameters used to create the vertex shader.

    interface VertexShaderInputBaseParams {
        bindings?: BufferBinding[];
        geometry: Geometry;
    }

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    Properties

    Properties

    bindings?: BufferBinding[]

    Array of BufferBinding used to create the vertex shader. Typical BufferBinding used are instances, and the ones that include morphTarget or skin in their name properties.

    geometry: Geometry

    Geometry used to create the vertex shader. Will use the vertexBuffers and instancesCount properties.