Optional
labelThe label of the RenderPass, sent to various GPU objects for debugging purpose
Optional
sampleWhether the view and depth textures should use multisampling or not
Optional
qualityForce all the RenderPass textures size to be set to the given ratio of the renderer canvas size. Used mainly to lower the rendered definition.
Optional
useWhether this RenderPass should handle a view texture
Optional
renderWhether the main (first colorAttachments) view texture should use the content of the swap chain and render to it each frame
Optional
colorArray of one or multiple (Multiple Render Targets) color attachments parameters.
Optional
useWhether this RenderPass should handle a depth texture
Optional
depthWhether this RenderPass should use an already created depth texture
Optional
depthThe GPULoadOp | depth load operation to perform while drawing this RenderPass
Optional
depthThe GPUStoreOp | depth store operation to perform while drawing this RenderPass
Optional
depthThe depth clear value to clear to before drawing this RenderPass
Optional
depthOptional format of the depth texture
Optional
autoWhether we should add this RenderTarget to our Scene to let it handle the rendering process automatically
Parameters used to create a RenderTarget