Optional
labelOptional label for this RenderPassEntry.
RenderPass target used onto which render.
Texture to render to if any (if not specified then this RenderPassEntry Meshes will be rendered directly to screen).
Optional function to execute just before rendering the Meshes, useful for eventual texture copy.
Optional function to execute just after rendering the Meshes, useful for eventual texture copy.
Optional function that can be used to manually create a GPURenderPassEncoder and create a custom rendering behaviour instead of the regular one. Used internally to render shadows.
If this RenderPassEntry needs to render only one Mesh.
If this RenderPassEntry needs to render multiple Meshes or RenderBundle, then use a Stack object.
A RenderPassEntry object is used to group Meshes or RenderBundle based on their rendering target.