Base parameters used to create a PointShadow.

interface PointShadowParams {
    light: PointLight;
    camera?: { near: number; far: number };
    intensity?: number;
    bias?: number;
    normalBias?: number;
    pcfSamples?: number;
    depthTextureSize?: Vec2;
    depthTextureFormat?: GPUTextureFormat;
    autoRender?: boolean;
}

Hierarchy

Properties

light: PointLight

PointLight used to create the PointShadow.

camera?: { near: number; far: number }

Optional PerspectiveCamera near and far values to use.

Type declaration

  • near: number

    Optional PerspectiveCamera near value to use. Default to 0.1.

  • far: number

    Optional PerspectiveCamera far value to use, if the PointLight range is 0. If the light range is greater than 0, then the range value will be used instead. Default to 150.

intensity?: number

Intensity of the shadow in the [0, 1] range. Default to 1.

bias?: number

Shadow map bias. Default to 0.

normalBias?: number

Shadow map normal bias. Default to 0.

pcfSamples?: number

Number of samples to use for Percentage Closer Filtering calculations in the shader. Increase for smoother shadows, at the cost of performance. Default to 1.

depthTextureSize?: Vec2

Size of the depth Texture to use. Default to Vec2(512).

depthTextureFormat?: GPUTextureFormat

Format of the depth Texture to use. Default to depth24plus.

autoRender?: boolean

Whether the shadow should be automatically rendered each frame or not. Should be set to false if the scene is static and be rendered manually instead. Default to true.