Define the parameters used to create the LUT Texture.
Define the parameters used to create the diffuse cube map Texture.
Define the parameters used to create the specular cube map Texture.
Define the intensity of the indirect diffuse contribution to use in a PBR shader. Default to 1
.
Define the intensity of the indirect specular contribution to use in a PBR shader. Default to 1
.
Define the EnvironmentMap rotation along Y axis, in radians. Default to Math.PI / 2
(90 degrees).
Define the options used to create the textures by the EnvironmentMap.