Optional
widthNumber of segments along the X axis
Optional
heightNumber of segments along the Y axis
Optional
depthNumber of segments along the Z axis
Optional
instancesNumber of geometry instances to draw
Optional
topologyTopology to use with this Geometry, sent to the render pipeline. Whether to draw triangles, lines or points (see https://www.w3.org/TR/webgpu/#enumdef-gpuprimitivetopology)
Optional
vertexArray of VertexBufferParams used to create VertexBuffer on geometry creation
Optional
mapWhether to map the vertex buffers at creation.
Parameters used to create a BoxGeometry