OptionalwidthNumber of segments along the X axis
OptionalheightNumber of segments along the Y axis
OptionaldepthNumber of segments along the Z axis
OptionalinstancesNumber of geometry instances to draw.
OptionaltopologyTopology to use with this Geometry, sent to the render pipeline. Whether to draw triangles, lines or points (see https://www.w3.org/TR/webgpu/#enumdef-gpuprimitivetopology).
OptionalvertexArray of VertexBufferParams used to create VertexBuffer on geometry creation.
OptionalmapWhether to map the vertex buffers at creation.
Parameters used to create a BoxGeometry