Number of geometry instances to draw.
Optional
verticesVertices order sent to the render pipeline.
Topology to use with this Geometry, sent to the render pipeline. Whether to draw triangles, lines or points (see https://www.w3.org/TR/webgpu/#enumdef-gpuprimitivetopology).
Array of VertexBufferParams used to create VertexBuffer on geometry creation.
Whether to map the vertex buffers at creation.
Options used to create a geometry.