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    Interface RenderMaterialAttributes

    Defines the geometry attributes that a RenderMaterial should send to the render pipeline.

    interface RenderMaterialAttributes {
        wgslStructFragment?: string;
        vertexBuffers?: VertexBuffer[];
        layoutCacheKey?: string;
    }
    Index

    Properties

    wgslStructFragment?: string

    WGSL structure code fragment containing the attributes to use as vertex shader inputs.

    vertexBuffers?: VertexBuffer[]

    Array of vertex buffers to send to the render pipeline.

    layoutCacheKey?: string

    A string representing the Geometry vertex buffers layout, used for render pipelines caching.