OptionalplaceholderSolid color used by temporary texture to display while loading the source, as an array of RGBA integer values in the [0, 255] range. Default to [0, 0, 0, 255] (solid black).
OptionaluseWhether video textures should use GPUExternalTexture or not. Default to true.
OptionalcacheOptionaluseWhether to use a transformation Mat3 to use in the shaders for UV transformations. If set to true, will create a BufferBinding accessible in the shaders with the name ${texture.options.name}Matrix.
Define the base parameters used to create a MediaTexture.