ProjectedMeshParameters used to create the LitMesh.
Array of ShaderTextureDescriptor defining the available textures and corresponding sampler names. Useful to build custom shaders from scratch.
GLTFExtensionsUsed that should be used when creating the shaders.
Optional
variantName of the MeshDescriptor variant. Default to Default
.
Optional
alternateOptional alternate Map of MeshDescriptor variants using variant names.
Optional
alternateOptional alternate Map of RenderMaterial variants using variant names.
Define a MeshDescriptor object, which helps creating a LitMesh and its shaders based on the various properties.