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    Used to check if a ProjectedObject3D is currently contained inside a DOM bounding rectangle.

    Uses a model view projection matrix that contains both useful Object3D transforms and Camera projection information. The DOM bounding rectangle to check against usually is the renderer's DOMElement bounding rectangle, unless frustum margins are specified.

    Index

    Constructors

    Properties

    boundingBox: Box3

    Our 3D Object bounding box, i.e. size in world space before any transform. Usually defined by a Geometry

    clipSpaceOBB: Box3

    Oriented bounding Box3 in clip space.

    modelViewProjectionMatrix: Mat4

    A model view projection matrix defining transformations, usually from a ProjectedObject3D, to use for frustum calculations

    containerBoundingRect: DOMElementBoundingRect

    The DOM bounding rectangle to check against, usually the renderer DOM Element bounding rectangle

    DOMFrustumMargins: RectCoords

    Additional margins to add to containerBoundingRect

    clipSpaceBoundingRect: RectBBox

    Computed rectangle in clip space/normalized device coordinates.

    projectedBoundingRect: DOMElementBoundingRect

    A DOM Element bounding rectangle representing the result of our boundingBox with the modelViewProjectionMatrix applied

    onReEnterView: () => void

    Callback to run when the projectedBoundingRect reenters the view frustum

    onLeaveView: () => void

    Callback to run when the projectedBoundingRect leaves the view frustum

    isIntersecting: boolean

    Flag to indicate whether the given projectedBoundingRect is intersecting our view frustum

    Accessors

    Methods

    • Apply the bounding sphere in clip space to document coordinates and set projectedBoundingRect.

      Parameters

      • boundingSphere: { center: Vec3; radius: number } = ...

        bounding sphere in clip space.

      Returns void