Used as a base class to create a pipeline entry.
PipelineEntry roles are:

Hierarchy (View Summary)

Constructors

Properties

type: string

The type of the PipelineEntry

uuid: string

The universal unique id of the PipelineEntry.

renderer: Renderer

The Renderer used to create this PipelineEntry

index: number

Index of this PipelineEntry, i.e. creation order

Pipeline layout created based on the given bind groups

The GPU pipeline

The pipeline compilation status

Options used to create this PipelineEntry

bindGroups: AllowedBindGroups[]

bind groups used to patch the shaders and create the pipeline layout

Accessors

Methods