Options used to create this PipelineEntry

interface PipelineEntryOptions {
    label: string;
    useAsync?: boolean;
    shaders: MaterialShaders;
}

Hierarchy (view full)

Properties

label: string

The label of the PipelineEntry, sent to various GPU objects for debugging purpose

useAsync?: boolean

Whether to compile the pipeline asynchronously or not

Shaders to use with this PipelineEntry