The label of the PipelineEntry, sent to various GPU objects for debugging purpose.
Whether to compile the pipeline asynchronously or not.
Shaders to use with this PipelineEntry.
Cache key defining the and bind groups buffer layouts, used to eventually get a PipelineEntry from cache.
Geometry attributes to use with this render pipeline.
render material rendering options used to create the RenderPipelineEntry.
Options used to create a RenderPipelineEntry.