The label of the PipelineEntry, sent to various GPU objects for debugging purpose
Optional
useWhether to compile the pipeline asynchronously or not
Shaders to use with this PipelineEntry
Geometry attributes to use with this render pipeline
render material rendering options used to create the RenderPipelineEntry
Cache key defining the geometry and bind groups buffer layouts, used to eventually get a RenderPipelineEntry from cache.
Options used to create this RenderPipelineEntry