Used to mix the basic Mesh properties and methods defined in MeshBaseClass (basically, set a Geometry and a RenderMaterial and render them, add helpers to create MediaTexture and Texture) with a given Base of type Object3D, ProjectedObject3D, DOMObject3D or an empty class.
the class to mix onto
Used to mix the basic Mesh properties and methods defined in MeshBaseClass (basically, set a Geometry and a RenderMaterial and render them, add helpers to create MediaTexture and Texture) with a given Base of type Object3D, ProjectedObject3D, DOMObject3D or an empty class.