gpu-curtains
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    • Get the vertex shader WGSL output struct using getVertexOutputStructContent.

      Parameters

      • parameters: { geometry: Geometry; additionalVaryings?: { type: string; name: string }[] }

        Parameters used to generate the vertex shader WGSL output struct.

        • geometry: Geometry

          Geometry used to generate the struct from its attributes.

        • OptionaladditionalVaryings?: { type: string; name: string }[]

          Optional additional varyings to pass from the vertex shader to the fragment shader.

      Returns string

      • String with the vertex shader WGSL output struct.