The label of the ComputePass
Optional
renderControls the order in which this ComputePass should be rendered by our Scene
Optional
autoWhether the ComputePass should be added to our Scene to let it handle the rendering process automatically
Compute shader passed to the ComputePass following the shader object notation
Optional
usewhether the compute pipeline should be compiled asynchronously
Optional
texturesParameters used by this ComputePass to create a DOMTexture
Optional
dispatchDefault ComputeMaterial work group dispatch size to use with this ComputePass
Defines ComputePass options