The label of the ComputePass.
Optional
renderControls the order in which this ComputePass should be rendered by our Scene.
Optional
autoWhether the ComputePass should be added to our Scene to let it handle the rendering process automatically.
Optional
activeFlag indicating whether this ComputePass should run or not, much like the Mesh visible flag. Default to true
.
Compute shader passed to the ComputePass following the shader object notation.
Optional
usewhether the compute pipeline should be compiled asynchronously.
Optional
texturesParameters used by this ComputePass to create a MediaTexture.
Optional
dispatchDefault ComputeMaterial work group dispatch size to use with this ComputePass.
Defines ComputePass options.