OptionaluseWhether to create a LUT Texture. Default to true.
OptionallutDefine the parameters used to create the LUT Texture.
OptionaldiffuseDefine the parameters used to create the diffuse cube map Texture.
OptionalspecularDefine the parameters used to create the specular cube map Texture.
OptionaldiffuseDefine the intensity of the indirect diffuse contribution to use in a PBR shader. Default to 1.
OptionalspecularDefine the intensity of the indirect specular contribution to use in a PBR shader. Default to 1.
OptionalrotationDefine the EnvironmentMap rotation along Y axis, in radians. Default to Math.PI / 2 (90 degrees).
Define the parameters used to create the EnvironmentMap.