Optional
lutDefine the parameters used to create the LUT Texture.
Optional
diffuseDefine the parameters used to create the diffuse cube map Texture.
Optional
specularDefine the parameters used to create the specular cube map Texture.
Optional
diffuseDefine the intensity of the indirect diffuse contribution to use in a PBR shader. Default to 1
.
Optional
specularDefine the intensity of the indirect specular contribution to use in a PBR shader. Default to 1
.
Optional
rotationDefine the EnvironmentMap rotation along Y axis, in radians. Default to Math.PI / 2
(90 degrees).
Define the parameters used to create the EnvironmentMap.