gpu-curtains
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    Define the parameters used to create the EnvironmentMap.

    interface EnvironmentMapParams {
        useLutTexture?: boolean;
        lutTextureParams?: LUTTextureParams;
        diffuseTextureParams?: DiffuseTextureParams;
        specularTextureParams?: SpecularTextureParams;
        diffuseIntensity?: number;
        specularIntensity?: number;
        rotation?: number;
    }

    Hierarchy

    Index

    Properties

    useLutTexture?: boolean

    Whether to create a LUT Texture. Default to true.

    lutTextureParams?: LUTTextureParams

    Define the parameters used to create the LUT Texture.

    diffuseTextureParams?: DiffuseTextureParams

    Define the parameters used to create the diffuse cube map Texture.

    specularTextureParams?: SpecularTextureParams

    Define the parameters used to create the specular cube map Texture.

    diffuseIntensity?: number

    Define the intensity of the indirect diffuse contribution to use in a PBR shader. Default to 1.

    specularIntensity?: number

    Define the intensity of the indirect specular contribution to use in a PBR shader. Default to 1.

    rotation?: number

    Define the EnvironmentMap rotation along Y axis, in radians. Default to Math.PI / 2 (90 degrees).