OptionallabelThe label of the PipelineEntry, sent to various GPU objects for debugging purpose.
OptionaluseWhether to compile the pipeline asynchronously or not.
OptionalshadersShaders to use with this PipelineEntry.
OptionalbindOptionalcacheCache key defining the bind groups buffer layouts, used to eventually get a PipelineEntry from cache.
Renderer used to create this PipelineEntry, or our GPUCurtains class object.
Geometry attributes to use with this render pipeline.
render material rendering options used to create the RenderPipelineEntry.
Parameters used to create a RenderPipelineEntry.