Optional
labelThe label of the PipelineEntry, sent to various GPU objects for debugging purpose.
Optional
useWhether to compile the pipeline asynchronously or not.
Optional
shadersShaders to use with this PipelineEntry.
Optional
bindOptional
cacheCache key defining the and bind groups buffer layouts, used to eventually get a PipelineEntry from cache.
Renderer used to create this PipelineEntry, or our GPUCurtains class object.
Geometry attributes to use with this render pipeline.
render material rendering options used to create the RenderPipelineEntry.
Parameters used to create a RenderPipelineEntry.