Optional
extensionsDictionary object with extension-specific objects
Optional
extrasApplication-Specific data
Optional
accessorsAn array of accessors. An accessor is a typed view into a bufferView
Optional
animationsAn array of keyframe animations
Metadata about the glTF asset
Optional
buffersAn array of buffers. A buffer points to binary geometry, animation, or skins
Optional
bufferAn array of bufferViews. A bufferView is a view into a buffer generally representing a subset of the buffer
Optional
camerasAn array of cameras
Optional
extensionsNames of glTF extensions used somewhere in this asset
Optional
extensionsNames of glTF extensions required to properly load this asset
Optional
imagesAn array of images. An image defines data used to create a texture
Optional
materialsAn array of materials. A material defines the appearance of a primitive
Optional
meshesAn array of meshes. A mesh is a set of primitives to be rendered
Optional
nodesAn array of nodes
Optional
samplersAn array of samplers. A sampler contains properties for texture filtering and wrapping modes
Optional
sceneThe index of the default scene
Optional
scenesAn array of scenes
Optional
skinsAn array of skins. A skin is defined by joints and matrices
Optional
texturesAn array of textures
The root object for a glTF asset