A Map of all the nodes Object3D created by the ScenesManager.
Final computed bounding box of the scenes.
Array of Sampler used by this ScenesManager.
Array of MaterialTexture describing the material, Texture and Sampler relationship.
Array of MeshDescriptorMaterialParams created from the glTF materials.
Array of scenes as ChildDescriptor.
Array of created LitMesh to render this ScenesManager scene.
Array of MeshDescriptor used to create the meshes.
Array of TargetsAnimationsManager used by this ScenesManager.
Array of available created Camera.
Array of SkinDefinition used by this ScenesManager.
Array of predefined Light used by this ScenesManager.
Define the ScenesManager.