gpu-curtains
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    Define the ScenesManager.

    interface ScenesManager {
        node: Object3D;
        nodes: Map<number, Object3D>;
        boundingBox: Box3;
        samplers: Sampler[];
        materialsTextures: MaterialTextureDescriptor[];
        materialsParams: MeshDescriptorMaterialParams[];
        scenes: ChildDescriptor[];
        meshes: LitMesh[];
        meshesDescriptors: MeshDescriptor[];
        animations: TargetsAnimationsManager[];
        cameras: Camera[];
        skins: SkinDefinition[];
        lights: Light[];
    }
    Index

    Properties

    node: Object3D

    Object3D used as a parent for all scenes nodes.

    nodes: Map<number, Object3D>

    A Map of all the nodes Object3D created by the ScenesManager.

    boundingBox: Box3

    Final computed bounding box of the scenes.

    samplers: Sampler[]

    Array of Sampler used by this ScenesManager.

    materialsTextures: MaterialTextureDescriptor[]

    Array of MaterialTextureDescriptor describing the material, Texture and Sampler relationship.

    materialsParams: MeshDescriptorMaterialParams[]

    Array of MeshDescriptorMaterialParams created from the glTF materials.

    scenes: ChildDescriptor[]

    Array of scenes as ChildDescriptor.

    meshes: LitMesh[]

    Array of created LitMesh to render this ScenesManager scene.

    meshesDescriptors: MeshDescriptor[]

    Array of MeshDescriptor used to create the meshes.

    Array of TargetsAnimationsManager used by this ScenesManager.

    cameras: Camera[]

    Array of available created Camera.

    Array of SkinDefinition used by this ScenesManager.

    lights: Light[]

    Array of predefined Light used by this ScenesManager.