gpu-curtains
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    Defined the structure of the parsed result from the glTF json object.

    interface GPUCurtainsGLTF {
        arrayBuffers: ArrayBuffer[];
        imagesBitmaps: ImageBitmap[];
        extensions?: GLTFExtensions;
        extras?: Record<string, unknown>;
        accessors?: IAccessor[];
        animations?: IAnimation[];
        asset: IAsset;
        buffers?: IBuffer[];
        bufferViews?: IBufferView[];
        cameras?: ICamera[];
        extensionsUsed?: GLTFExtensionsUsed;
        extensionsRequired?: GLTFExtensionsUsed;
        images?: IImage[];
        materials?: IMaterial[];
        meshes?: IMesh[];
        nodes?: INode[];
        samplers?: ISampler[];
        scene?: number;
        scenes?: IScene[];
        skins?: ISkin[];
        textures?: ITexture[];
    }

    Hierarchy

    Index

    Properties

    arrayBuffers: ArrayBuffer[]

    Array of ArrayBuffer used by the glTF.

    imagesBitmaps: ImageBitmap[]

    Array of created ImageBitmap.

    extensions?: GLTFExtensions

    Top level extensions definitions.

    extras?: Record<string, unknown>

    Application-Specific data

    accessors?: IAccessor[]

    An array of accessors. An accessor is a typed view into a bufferView

    animations?: IAnimation[]

    An array of keyframe animations

    asset: IAsset

    Metadata about the glTF asset

    buffers?: IBuffer[]

    An array of buffers. A buffer points to binary geometry, animation, or skins

    bufferViews?: IBufferView[]

    An array of bufferViews. A bufferView is a view into a buffer generally representing a subset of the buffer

    cameras?: ICamera[]

    An array of cameras

    extensionsUsed?: GLTFExtensionsUsed

    Names of glTF extensions used somewhere in this asset

    extensionsRequired?: GLTFExtensionsUsed

    Names of glTF extensions required to properly load this asset

    images?: IImage[]

    An array of images. An image defines data used to create a texture

    materials?: IMaterial[]

    An array of materials. A material defines the appearance of a primitive

    meshes?: IMesh[]

    An array of meshes. A mesh is a set of primitives to be rendered

    nodes?: INode[]

    An array of nodes

    samplers?: ISampler[]

    An array of samplers. A sampler contains properties for texture filtering and wrapping modes

    scene?: number

    The index of the default scene

    scenes?: IScene[]

    An array of scenes

    skins?: ISkin[]

    An array of skins. A skin is defined by joints and matrices

    textures?: ITexture[]

    An array of textures